Unique Magical Items

Many have said that many items on the World of Therodon were lost during the last War of Dominion. Many are, to this day, searching for those lost magical and unique items and what they plan to do with them? No one is for sure. But below, I'll tell you of some of those greats objects that have been found, those are the ones marked in yellow, the ones in blue are in varies people possessions, those in gray are those items that have been rumored destroyed, and those in red are items that have been lost.

This list is constantly updated by my workers, so yes, this list is in no way complete.

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Modest Items

{dot} Gauntlets of War: These steel plate gauntlets add a special bonus of +15 to the wearer's DB and a special bonus of +7 to the wearer's Athletic - Brawn Skill Category. These gauntlets are in the possession of Ghim.

{Shortsword of Bleeding Wounds}

{dot}Shortsword of Bleeding Wounds: +10, on a "C" or "D" critical it causes 1 hit point per round of additional bleeding; on an "E" crit it causes 2 hits per round of bleeding. This sword is in the possession of Cassandra.

{dot}Emerald Ring: +2 Essence adder.

{dot}Wand of Light: +10 Shockbolts or Lightning bolts, free use of other "Light Law" spells to 9th Level. It has a Medium (+0) Attunement.

{dot}Platinum Ring: x2 Channeling multiplier.

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Potent Items

{Shield of Justice}

{dot}Shield of Justice: This +20 White Alloy wall shield gives a special bonus of +20 to the wielder's DB and functions as a x3 PP multiplier (the PP multiplier is keyed only to Paladins). It also has a Will. This shield is in the possession of Ghim while he seeks out the temple of the Holy Order of Justicars.

{dot}Staff of Healing: This staff is made of oak and has three bronze rings affixed to the head of the staff. Found in the ruins of the Temple of the Healing Hands, the staff was taken by a Sister of the Temple of the Joined Hands and then later returned to a Priestess of the Temple of the Healing Hands.

{dot}Book of Runes: Bound in red leather with a lock and protected by a constant Rune of Coldball, this book contains "Dark Contacts" & "Dark Summons" to 15th level. The book is in the possession of Harkone.

{dot}Incunabula of Mazarin: This very rare Elven book contains the Arcane Sell lists: "Entity Mastery", "Ethereal Mastery", "Metal Lore", and "Stone Lore" to 12th Level. This metal-bound book has a Will and will prevent anyone not an Archmage or Hybrid Spell-user from touching it if it wins a Will contest. It is also protected by a Rune of Disembowelment. This book is in the possession of Harkone.

{dot}Crystal of Will: When this quartz crystal is clutched, all Mentalism attacks are at +1- and all RRs vs. Mentalism are modified by +20. Also, it acts as a +2 spell adder for Mentalism and adds +50 to Will-vs-Will contests. It has a Light (+10) Attunement.

{dot}Stone of Seeing: A 4" sphere of blue quartz crystal, any spells cast through by a Seer, Astrologer, Archmage, Sage, or Dream Lord will cost one-quarter normal points to cast. It has a Hard (-10) Attunement. This is in the possession of Charin.

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Very Potent Items

{dot} Orb of Chaos: This smooth, black pearl stone with the highlight of every color of the rainbow within it, has innate properties which suggest an almost 'heavenly' origin. "Evil" beings or creatures which serve the Unlife or those who seek to control the Orb itself must make a RR vs 30-50 level when in the vicinity of the Orb. The rainbow of the Orb will brighten and swirl stronger within and wash the area in a brilliant glow. The Orb is under the protection of Allya's people.

{dot}Tome of Power: This large leather-bound volume can be read once per decasde, for after being read its letters fade until the beginning of the next decade. Reading it takes one month of uninterrupted study, which the caster must spend 5 hours daily reading and get at least 10 hours of sleep each night. At the end of the month, the reader will have completely "learned" any 1 spell list to 50th level. The book is in the possession of Harkone.

{dot}The Crystal Skull: Made of flawless quartz by an unknown artisan from some lost civilization, the skull has many powers: Sentient. Possession - any who touches the skull must resist a 10th Level attack. Fascination - those who look upon the skull must make a RR vs. 5th Level or be unable to look away or do anything. Debilitation - every hour one spends in the vicinity of the skull (30') necessitates a RR vs 5th Level. Failure indicates a loss of one point from 1-4 of his temporary physical characteristics. Unlife Control - anyone who is able to master the Will of the Crystal Skull may be able to control Undead. Unlife Creator - there is a 1% chance per month that any dead creatures within 100' radius of the skull will become various forms of undead. Necromancer Multiplier - Skull act as a 4x multiplies when held. Dark Law - anyone able to overcome the Will of the Skull may freely cast any spell up to 20th Level of the Necromaner's Base List "Dark Law". This Crystal Skull is the one of the many keys Shaitain is looking for to open several Portals and send his minions through and dominate Therodon once and for all. It is in the possession of Tytus who is now under the control of Shaitain.

{dot}The Shadowstone: Also known as the Dark Jewel - it is not subtle in power or appearance. An oval, smoky, crystalline stone about three inches long, it is multifaceted, though the pattern is so convoluted that it is either the work of the tortured earth or of an insane jeweller. The jewel pulses with an angry red light when its powers are being drawn upon. It is and has always been set in a vertically encircling band of star iron, and is attached to a heavy chain of the same dull, black material. As with all things fashioned of star iron, the seeting and chain have a rough look. But only star iron is worthy of holding the Shadowstone, a jewel of power which goes beyond the Eternal. Legend says that one of Shaitan's faithful follower crafted the stone. It has the power to destroy material things, it desires to destroy the spirit.

{Armor of the Berserker}

{dot}Armor of the Beserker: Full suit of armor that protects as AT 20, +20 magic and punture crits are lessened in severity by one column. This is now in the possession of Ghim, who has dreamt of this armor and was quested after.

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