Races of Therodon

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Tiger and Serpent

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Subterranean Races

Work of Ruth Thompson

© 1998 Ruth Thompson. All rights reserved! Read the legal information.

Dwarves: 4' - 5', resistant to disease; superior sight underground and in near total darkness; suggested professional limitations: no Essence or Mentalism spell users; average life-span: 250 years with many individuals reaching 400 years.

Stat Bonuses: ST +2; QU -2; PR -4; EM -4; CO +6; AG -2; SD +2; AP -8

RR Modifiers: Ess +40; Chan +0; Ment +40; Poison +20; Disease +15

Soul Departure: 18 Recovery .5x

Background Options: 5

Legend and song assert the Dwarves to have been borne of stone, naming them as Sons and Daughters of Earth. They are a stalwart, people, comfortable below ground, where they delve labyrinthine mines and palatial dwellings. Dwarves are masters of metalcraft; but unlike those unsavory cave dwellers, they design their works to exhibit beauty as well as strength and utility. Full of ridicule for the ways of conjurers, they employ such magic only to enhance the powers of the weapons and artifacts reluctantly released from their forges. Dwarves are short and stocky with ruddy complexions; their dark eyes are deep set, generating the illusion of great wisdom, and their hair is brown or black, occasionally flame-colored. Dwarves favor colorful clothing and hand arms. Many are proficient with standard bows, but a liking for mechanical devices prompts them to employ crossbows when a need for missile weapons arises.

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Fusion Races

{Winged One}

Hírazi: 6' - 6'8", no professional limitations. Lifespan: 80 years.

Stat Bonuses: ST -2; QU +2; PR +2; EM +2; CO -4; AG +6

RR Modifiers: Ess -2; Chan -2; Ment -2; Poison -10; Disease -20

Soul Departure: 12 Recovery 1.2x

Background Options: 3

Language: Chíra

The Hírazi are a rare winged race. The Hírazi found in certain areas of Emer are like large, muscular humans, with wide shoulders to support their wing structure.

But their appearance is misleading, for their bones are hollow and their muscles have a unique structure which makes them very light. This race is in fact rather fragile.

All have golden brown skin and white or blond hair. Their fabulous wings - actually made of feathers like those of a bird - vary in color from blue to white to gold, often a combination of the above.

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(Centaurs)

© 198- Boris. All rights reserved!

Centaurs: 6'6 - 7'4", from front hooves to head; no suggested limits on profession; average life-span: 1500 years.

Stat Bonuses: ST +4; QU -2; PR +4; IN +4; CO +2; AG -2; AP -2

RR Modifiers: Ess -5; Chan -5; Ment -5; Poison +10; Disease +15

Soul Departure: 10 Recovery 1x

Background Options: 4

Nobly proportioned men (and women) whose torso joins at the waist to the four-legged body of a horse, Centaurs rarely mire their aspirations with the greed for material possessions that so often traps Mannish beings. They strive for less tangible goods such as knowledge, power, and friendship. Interpretation of the great dance performed by the stars century after century occupies their wisest sages, a role to which all Centaurs aspire. This fascination with the sky's luminaries makes them prefer dry climates where few clouds hide the heavens. Their architecture characteristically uses many skylights.

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Fauns: 5'6 - 6'4", run almost twice as fast as a man; no suggested limits on profession. Lifespan: 150 years., appearing young until they die.

Stat Bonuses: ST +2; QU +4; PR -2; CO +4; AG +4; SD -6; ME -2; RE +4; AP +12

RR Modifiers: Ess -5; Chan -5; Ment -5; Poison +20; Disease +100

Soul Departure: 20 Recovery .5x

Background Options: 4

Spirits of the woods and fields, Fauns are a somewhat mysterious race, and apparently have a number of sub-groups. Some possess the hind leg of a goat; others only the hooves of a goat instead of human feet, and others have normally developed human bodies. All, however, display small goat horns springing from the invariably chestnut curls that cover their pointed ears. Fauns are boyishly handsome (beardless), muscular young men with an infamous libido. They are musically talented and they shamelessly employ their enchanting voices to beguile humans into their arms.

One bizarre aspect of the race is that they are all male. Fauns mate with other humanoid females, and if the child is male, there is a 20% chance of it being a Faun.

When not following their baser passions, members of this race have been known to produce great works of arts, music and poetry. Some have become skilled Alchemists and smiths. At least one is known to have been a Navigator.

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Work of Ruth Thompson

© 1998 Ruth Thompson. All rights reserved! Read the legal information.

Mermen/Mermaids: 6'6 - 7'6" from head to fin; no suggested professional limitations; average life-span is 80 years; must totally immerse once a day in water, -10 to all activities for each missed day (at -80 a coma ensues, at -100 dead occurs); a small percentage (5%) are mutations that can shapechange their fist tail into a pair of scaled human legs, this transformation (either way) usually takes 1 minute of concentration and each day it can be maintained for 4 hours +1 hour/level. Lifespan: 200 years.

Stat Bonuses: ME +2; RE +2; AP +6

RR Modifiers: Ess +0; Chan +0; Ment +0; Poison +0; Disease +0

Soul Departure: 12 Recovery: 1x

Background Options: 5

The fair skin of the Merman's torso blends at the waist into the shimmering scales of his fish's tail. Comfortable above and below the waves, Merman eschew land merely because of the difficulty they experience in locomotion. They are fond of sunlight and build their manors and palaces in the shallows, away from the gloomy deeps where only the attenuated, fanged sea monsters lurk. Nators and seahorses serve them as steeds and draw their carriages, while certain fish become pets. Since cloth deteriorates when constantly waterlogged, Mermen wear strings of shells, precious stones, or gems as raiment.

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